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Sunday, 1 January 2017

Interview: Assassin’s Creed’s Justin Kurzel

Source: vulturehound.co.uk --- Saturday, December 31, 2016
Justin Kurzel first came on the scene with his astonishing debut, Snowtown, set in his native South Australia. Since then, he’s earned the admiration and respect of many artists in Hollywood, such as Michael Fassbender and Marion Cotillard. So, once Fassbender was brought on board to produce and star in Assassin’s Creed, the movie based on the videogame, his first choice to direct was Kurzel, who directed him in last year’s stirring adaptation of Shakespeare’s Macbeth. He talks to us about turning the videogame into reality. So what convinced you to adapt the videogame Assassin’s Creed into a film? It was Michael [Fassbender]. I was editing Macbeth at the time and he took me to a café and said, “I’m doing this film. It’s based on Assassin’s Creed. Would you be interested in doing it?” I was pretty shocked because I hadn’t considered my third film being a film of this scale, but he just started talking passionately about genetic memory and the notion that you’re made up of the experiences of your ancestors. Then there was the assassins, Templars, free will and control; there was a whole lot of ideas there so I asked, “What is this thing?” He said it’s a videogame. I was kind of shocked really that a game would be so complex. I instantly thought it was a fantastic world to make a film about. So you weren’t a fan of the videogames in the past then? It’s not that I wasn’t a fan. I knew the posters, I knew the imagery, I knew the bran ...



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