Source: stackoverflow.com --- Friday, December 30, 2016
I'm trying to build a multiplayer WebGL game with Unity3D, with the new UNET system. It runs perfectly in the editor, and builds perfectly for Mac and Windows, but I try to build it for WebGL it gives me this error in multiple scripts: The name Network does not exist in the current context It runs fine in the editor for WebGL though, the errors show when I try to build. I've been reading this documentation but cannot figure out why it's not showing. http://ift.tt/26MB3dL I'm on the latest version of Unity, 5.5 ...
from Windows http://ift.tt/2iOIhJD
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