Source: wccftech.com --- Thursday, October 12, 2017
There used to be fairly significant Windows during the year when game releases would slow, if not outright stop like in Summer season. Now there’s no such thing anymore. Hordes of games become available every week between AAA games, Early Access titles, beta tests, DLCs, expansions and more. Not only is this uncomfortable for consumers, which don’t have the time and money to play even a tiny portion of them, but it’s also detrimental to the business of developers – particularly mid-sized ones. Speaking with GamesIndustry , inXile CEO Brian Fargo said: Curation has always been a hot topic. One might argue there’s a greater risk of a game being lost in a sea of products than that of a great game not making it through the quality bar to be in the store. The stats of more and more and more games hitting Steam have not been favorable for any of us… You’ve got kind of a one, two, three-punch against the smaller publishers/developers. Hidden Path’s Jeff Pobst elaborated even further, adding that a large number of indie developers can’t even make a proper living nowadays. For a period of time… we could sell games that were not $60 top price games, and we could make good money… and we could get the opportunity to make more games. That opportunity is being challenged because there is such a large number of games at low prices in the marketplace. That takes the market, which gives lots of people choice and is really good for gamers in the ...
from Windows http://ift.tt/2zjpGP6
No comments:
Post a Comment