Source: www.kitguru.net --- Thursday, March 21, 2019
When Nvidia first demonstrated the real-time ray tracing capabilities of its RTX 2080 and 2080 Ti graphics cards back at GamesCom 2018 , Shadow of the Tomb Raider was one of the main titles it showcased. Despite that, it has taken over six months for the game to actually get RTX features out to the masses. Today, we take you through the RTX implementation in Shadow of the Tomb Raider to see if it was worth the wait. Watch via our Vimeo channel (below) or over on YouTube at 2160p HERE Getting right to the nitty-gritty, below we present three charts of benchmark figures. We tested Shadow of the Tomb Raider at 1080p, 1440p and 2160p, using the RTX 2060 Founders Edition , Aorus RTX 2070 Xtreme, RTX 2080 Founders Edition and RTX 2080 Ti Founders Edition graphics cards. These cards were tested using our standard GPU test bench, with the following components: CPU: Intel Core i7-8700K, overclocked to 4.8GHz Motherboard: ASUS ROG Strix Z370-F Gaming Memory: Team Group Dark Hawk RGB 16GB (2x8GB) @ 3200MHz 16-18-18-38 System Drive: Patriot Wildfire 240GB Games Drive: Crucial M4 512GB Chassis: Streacom ST-BC1 Bench CPU Cooler: OCUK TechLabs 240mm AIO Power Supply: Corsair AX1500i 80Plus Titanium Operating System: Windows 10 Professional We present average frame rates for the game, taken with RTX Shadows off (using the ‘Highest’ preset) and then again with RTX Shadows set to Ultra. 1080p 1440p 2160p (4K) While we discuss the image quality be ...
from GamesCom https://ift.tt/2JyCxpS
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