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Friday, 6 September 2019

Gamescom Gameplay Magic from The Wizards – Dark Times

Source: www.vrfocus.com --- Thursday, September 05, 2019
It’s time for VRFocus’ GamesCom 2019 gameplay videos to come to an end and we’re finishing on a good one, Carbon Studio’s The Wizards – Dark Times. Expanding and improving on the original magic casting adventure from 2018, here are six magical minutes with the upcoming title. Over the past week, VRFocus has gone in-depth with The Wizards – Dark Times, learning more about the project thanks to an interview with Carbon Studio ’s Marketing Director Piotr Gala. Or how about a hands-on preview of the title which noted: “From what’s been shown so far The Wizards – Dark Times is definitely on track to offer an even more engaging experience than before. The spell casting works well, the environments look great, and the monsters put up a fight.” Now it’s time to see the videogame in action, getting a taste for the action Carbon Studio is promising. This time The Wizard franchise will be aiming for a far more free-flowing adventure, dispelling with the wave-based arenas of the previous version, adding in puzzles alongside dynamic fights with enemies which can appear anywhere. You’re not some sword-swinging adventurer however, you’re a mage with powerful spell attacks. Immersion is important for Carbon Studio so there’s no HUD or complicated menu system to assign spells. No, The Wizards – Dark Times turns you into a proper conjurer with gesture-based spells. This does mean there are eleven to learn in the final videogame but the team has e ...



from GamesCom https://ift.tt/2LkJTvI

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