Source: blogs.forbes.com --- Wednesday, July 11, 2018
Visitors play the latest FIFA 18 soccer game from EA Sports at the GamesCom fair for computer games in Cologne, Germany. (AP Photo/Martin Meissner, File) The eSports industry has grown at a tremendous pace over the past few years. Per a report from Newzoo , total eSports revenue jumped from $493 million in 2016 to $655 million in 2017, and total revenue could exceed $900 million in 2018. Our interactive dashboard for the eSports industry outlines the market’s performance over the past few years, and its outlook for the rest of 2018. You can modify the inputs to see how changes would impact the total market size in 2018. What Are eSports? The term eSports refers to organized competitive gaming among professional players. Although there are many games that can be included in the space, the most popular games are generally team-based multi-player games from the first-person shooter or multiplayer online battle arena genre. The audience can watch the event by either visiting the arena live or online through gaming broadcasters. What Contributes To eSports Revenue? Per Newzoo , eSports revenue is comprised of the below components. Sponsorships are the largest contributor. Until now, sponsorships have been largely driven by tech companies such as Intel , or gaming peripherals companies such as SteelSeries. Advertising is the second largest contributor. Major players in the advertising space for eSports include computer components ma ...
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