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Sunday, 1 September 2019

Gamescom: Cloud gaming turns industry inside out

Source: chinapost.nownews.com --- Saturday, August 31, 2019
Cloud gaming is easy to explain. Instead of storing a game on a disk or a hard disk, it is located in a computer center — the so-called cloud — and can be streamed via the internet from any location and to any end device. Players no longer need an upgraded PC, but only a stable internet connection. Cloud gaming has been around for 10 years, but so far, it hasn’t really caught on yet. That may be about to change this year, thanks to new cloud gaming services like Google Stadia. Stadia promises users they can play games provided on any screen, be it smartphones, computers, televisions or tablets. All users need is Google’s Chrome browser and an internet connection. Google provides the necessary controller. In November, the product will be available in the USA, Canada and several European countries. Read more: How to deal with a toxic gaming culture Easy access to digital games The advantage of this kind of “Netflix for games” is that it reaches user groups who may be interested in digital games, but never had access to current productions without a console or high-end PC. Beyond the fact that it is a profitable and expanding market — which is why industry giants such as Sony and Microsoft also have their own cloud gaming services — it could also improve the image of video games and gamers alike. While binge-watching TV series has become socially acceptable, adults who spend a lot of time playing video games are still sen as oddbal ...



from GamesCom https://ift.tt/2LbNBrs

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