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Friday 30 September 2016

For Honor: Creative Director Jason VandenBerghe on its changing meta

Source: stevivor.com --- Thursday, September 29, 2016
Stevivor was able to get hands-on with For Honor when it was first publicly announced two years ago at E3 . With new playthroughs at GamesCom and this weekend’s EB Expo, it seems like its 4v4 Dominion mode has remained largely the same. We asked Jason VandenBerghe, Creative Director, if there were changes that we’ve missed, or if he’s noticed changes to the game’s meta after this period of time. “At this point there are a couple of subtleties that have really dramatically changed the meta,” VandenBerghe explained. “One is that you get more points for solo kills [in Dominion]. If you group up and kill someone, you are getting a lot less points than you would otherwise. “Since people have noticed that, people start breaking up quickly and start looking for good matchups, which is cool. The [double] point thing [by standing on captured points] changes the game pretty dramatically because if you want to just defend you can just win the match that way.” Of course, as players get more comfortable with the game, skills and strategies ramp up equally. “What I see players doing is… reading the other team and then countering. There is no dominant strategy, at this point, in Dominion mode,” VandenBerghe continued. “What we see is we see teams that are communicating and then when they see what the other team is trying to do, then they are coming for the counter. Their strategy is constantly shifting based on where they are in the match. I th ...



from GamesCom http://ift.tt/2cEPaK4

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