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Tuesday 27 September 2016

NBA 2K17 review

Source: www.egmnow.com --- Monday, September 26, 2016
For a long time, 2K has added or tweaked every feature imaginable in their NBA series in order to create the most realistic Basketball sim on the market. When you’re king of the hill for as long as this game franchise has been, though, it’s easy to get complacent. With NBA Live slinking back into the shadows after not being able to make a noticeable dent in 2K’s popularity the past three years, it feels like NBA 2K17 is the year where developer Visual Concepts took some time off to gloat over their seeming victory instead of continuing to tighten their grip on the sports genre. The first thing you’ll be asked to do when starting the game up is to create your own pro, which can be done via the face-sculpting option the game offers, or you can try importing a scan of your face through the game’s mobile app. I tried the latter, and although this feature has definitely come a long way since it was first instituted a few years ago, I feel like you’re still asked to bend over backwards to get the best lighting situation and angle to give the game a decent representation of you. After three tries, I settled for a face that definitely has some similarities to mine, but which still made me feel like I was looking at a caricature of myself. This is disappointing, because the character you create at the start permeates the biggest modes in the game—and it’s like you’re constantly looking at 2K’s inconsistency in every replay and cutscene. I ...



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