Source: expansivedlc.com --- Tuesday, October 02, 2018
Think Devil May Cry and Dante’s name is surely the first to pop into your head. At GamesCom, though, my playthrough was centered around Nero. Capcom have smartly divided the focus of the sequel between various characters, but the look, feel, and playstyle of Devil May Cry 5 is more the games you remember on PS2, less the Ninja Theory remake from a few years ago. Though I still think that one got an unfair rep. Devil May Cry 5 picks up over ten years after the events of the fourth numbered installment with a newly focused Nero now sporting a bionic arm with all-powerful Devil Breaker abilities. If you remember Jax in Mortal Kombat 3 and the power he packs behind his punches, you get the gist. You can tap the attack button for quick, furious strikes, or charge it up for a much stronger attack. Nero also has an effective hand cannon at his disposal, can drag himself toward enemies as well as pull them towards him with a Wire Snatch. And when all else fails, of course, there’s his trusty sword. The demo surprisingly brought me to the UK and the fictional Red Grave City – which basically looks like London with its big red buses and traffic lights. But despite the new settings, this is very obviously a Devil May Cry game with the infamous red and blue orbs, lots of enemies to hack, slash, volley into the air, and all the stylised combos that come along with it. And when they’re all defeated you can bypass doors shrouded in blood-curdl ...
from GamesCom https://ift.tt/2NlsIIg