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Friday, 26 October 2018

Breach Hands On Impressions and Developer Interview

Source: www.co-optimus.com --- Thursday, October 25, 2018
QC Games unveiled their debut title, Breach , a couple months ago during this year's GamesCom. Billed as a third-person, co-op action RPG, there weren't a lot of details about what the game actually was at first. After getting my hands on it for a bit, I can see why. This might be one of the hardest titles I've ever had to describe while also being one of the most fun. Initially,  Breach  appears to be a fairly straightforward action RPG with some lite MMO touches. Choose your class from a variety of melee/ranged/support templates, customize the appearance of your character, then hop into an initial gathering hub. After I played through my first match, though, it became clear that QC Games' ambitions for  Breach  go far beyond what is "the usual." They have blended elements from a variety of games ( Devil May Cry , Monster Hunter , Heroes of the Storm ,  Evolve ) and genres into a new format that feels both familiar yet wholly unique. The standard Co-Op match lets you and up to three friends (or three strangers via matchmaking) team up to battle your way through 7 rooms in a dungeon. The first 6 rooms will be challenge rooms with different objectives to complete within a certain time limit - such as defeating all the enemies, or securing certain points in the room - and the final room will be a boss. That's the straightforward part and here's the twist: you're competing against an A.I. "dungeon master" (called the "Veil Demon") ...



from GamesCom https://ift.tt/2qa5Geb

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