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Sunday, 14 October 2018

Good Company Changelog: #005 Gamescom

Source: www.chasing-carrots.com --- Sunday, October 07, 2018
Good Company -> GamesCom -> Wow -> No, really: WOW! We’ll never get used to GamesCom. And how should we? Time again it’s an amazing thing being in Cologne, especially as part of the infamous Indie Arena Booth. It wasn’t easy not to get washed away by the vibes, so we had been grabbing tightly onto our booth we have designed with lots of neat real live treats suiting the world of Good Company. Did you know we even won the 3rd prize for Best Booth Design? Well, yes! But most importantly we were thrilled being able to present our audience a Corporate Machinery Simulator that gave them a blast playing it, even though it’s still rather limited compared to what we have planned for the future. Our special GamesCom version brought many new features and refinements that obviously added a lot to the gameplay. The overhauled introduction scenario worked like a breeze and got people hooked. Furthermore, exclusively for the expo build, we had a self-contained scene with a bigger factory stuffed with machines and bustling with workers. We thought it would be nice to give players a rough outlook as to what they can expect from later versions of Good Company. To watch their reactions – wide eyes and open mouths, to name a few – had been really rewarding. Speaking of rewarding. We were not only flattered by the praise the game received. Even more important were tons of valuable feedback, and the players hadn’t been shy of that. Although we now h ...



from GamesCom https://ift.tt/2A8ZDfP

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