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Saturday, 4 June 2016
Teenage Mutant Ninja Turtles: Mutants in Manhattan review
Source: www.egmnow.com - Friday, June 03, 2016
Slightly better than turtle soup Over the years, the Teenage Mutant Ninja Turtles have stayed in our collective consciousness through many of the same ways they originally permeated our culture when I was a kid: movies, cartoons, comics, action figures, etc. Some efforts have been better than others, but one area that has consistently failed the TMNT over the years has been video games. Not since the SNES days have we really had a game that got the Heroes in a Half-Shell right. So, it was with baited breath that I sat down to try Platinum Games’ take on the lean and green fighting machines in Teenage Mutant Ninja Turtles: Mutants in Manhattan . Mutants in Manhattan is basically your standard TMNT fare in terms of story, as Shredder and Krang have once again teamed up in an attempt to take over the world. They’ve enlisted the help of some evil mutants—ranging from canonical stalwarts like Bebop and Rocksteady to the lesser-known Wingnut and Armaggon—to lend a hand, and only four heroes named after Renaissance painters can put a stop to their plans. One thing that Platinum has consistently nailed when teaming up with publisher Activision to work on licensed games has been the art style. Whether the game as a whole was a hit like Transformers: Devastation , or a miss like The Legend of Korra , Platinum always brings these characters to life in a way that any fan can appreciate—and they do it again with TMNT . The art style blends th
from Breaking News http://ift.tt/1t7qFxZ
from Breaking News http://ift.tt/1t7qFxZ
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