Source: wccftech.com --- Wednesday, August 29, 2018
In an interview with Italian website Everyeye at GamesCom 2018, Hideaki Itsuno, Game Director for Devil May Cry 5 and previously known for his work on Devil May Cry 3/4 as well as Dragon’s Dogma, said that CAPCOM never even considered changing the game into a more narrative-heavy title like Sony Santa Monica did with God of War . No, we have never thought of such a change. For us, the important thing is to focus on what our fans want. Consider that much of the feedback collected with DmC and Devil May Cry 4 were requests related to the number of environmental puzzles or “platform” phases. Many have asked us to reduce the number, and so we did in Devil May Cry 5. This is particularly interesting because earlier this year Hideki Kamiya, who directed the original Devil May Cry, suggested that Devil May Cry 5 could have benefited from a change just like God of War. He then imagined making the game as cinematic action title. Clearly, CAPCOM had other ideas, however. I'm just throwing some ideas out there, but I think it's about time DMC got a game design revision. Looking at current global trends and the amazing graphics in recent Capcom games, the next DMC game could do with a full model change, like the new God of War.(1/2) — 神谷英樹 Hideki Kamiya (@PG_kamiya) January 12, 2018 Instead of being an anime-style hack 'n' slash, maybe Capcom will turn DMC5 into a realistic, cinematic action game…?(2/2) — 神谷英樹 Hideki Kamiya (@PG_kamiya) Jan ...
from GamesCom https://ift.tt/2oknouF
No comments:
Post a Comment