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Thursday, 30 August 2018

NVIDIA GeForce RTX2080Ti runs Battlefield 5 with sub-30fps in 4K and 40-50fps at 1440p with real-time ray tracing

Source: www.dsogaming.com --- Thursday, August 30, 2018
The embargo for Battlefield 5’s GamesCom 2018 coverage has been lifted and a lot of media has shared videos showing the game with real-time ray tracing, running on an NVIDIA GeForce GTX2080Ti. Digital Foundry was one of them and shared some additional tech information about the game’s current state. According to Digital Foundry’s Alex Battaglia , Battlefield 5 ran with 60fps at 1080p on an NVIDIA GeForce RTX2080Ti with real-time ray tracing. When he tried to run the game at 1440p, he noticed sub-60fps framerates that were around 40-50fps and when he tried a 4K resolution, he experienced sub-30fps framerates. However, it appears that DICE can still further optimize the game when using RTX. Some of these optimizations can lead to a 30% performance boost so it will be interesting to see how the final game will run. Furthermore, it appears that the resolution from which the rays per pixel is derived is exactly the same with the internal resolution. This basically means that real-time ray tracing is being done in 4K when you are running the game in 4K. Perhaps a locked 1080p resolution for this particular setting could do wonders to performance when using higher resolutions. Not only that, but DICE is also using its very own de-noise techniques in order to smooth the real-time ray tracing reflections. As such, the team is currently not using NVIDIA’s Tensor Cores, something that would obviously offer a performance boost (we don’t kno ...



from GamesCom https://ift.tt/2LH5z2d

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