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Tuesday, 31 May 2016

Intel to continue support of Indie MEGABOOTH at PAX Prime 2016

Source: software.intel.com --- Tuesday, May 24, 2016
Hi there! My name is Christopher Floyd and I’m part of the team at Indie MEGABOOTH. If you’ve been to a PAX, GDC, E3, GamesCom, or BitSummit recently, you probably saw us there. We work to help independent teams get their games noticed at huge game events such as those I just mentioned. This year at PAX East 2016, we piloted a program in partnership with Intel, offering direct support to a handful of teams at our showcase. Today I’m pleased to announce that as part of the #intelgamedev program, Intel will be continuing to provide support for a new selection of teams showing with us in the Indie MEGABOOTH at PAX Prime 2016 in Seattle, WA. Earlier this year, Intel offered support for the following games, helping them to cover some of the costs of exhibiting at a large industry event: Aurion: Legacy of the Kori-Odan Burly Men At Sea Infectonator: Survivors Read Only Memories It was a huge success, and we’re excited to be doing it again! The program is specifically designed for games and development teams at the fringes of the independent scene. We’re excited to be involved with helping out teams, and look forward to continuing it at PAX Prime 2016. If you’d like to submit your game to show with us, please visit our FAQ to get started ! ...



from GamesCom http://ift.tt/1TSHghr

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