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Saturday, 25 August 2018

Cyberpunk 2077 – CD Projekt on Night City, its buildings, NPCs, and the deserts and mountains beyond

Source: www.vg247.com --- Saturday, August 25, 2018
Towards the start of Cyberpunk 2077’s GamesCom demo, lead character V awakes in her apartment and pulls back the blinds. As light shafts penetrate the room, we get our first glimpse of Night City – all neon and metal, dozens of skyscrapers jostling for space among the noodling highways and cross-section back-alleys. This is V’s first apartment and it acts as your hub until you purchase another property in one of the game’s six districts. While stuffed with detail, it isn’t exactly lavish. It is located right near the top of a megabuilding, a superstructure built to pack in Night City’s residents and solve the housing crisis of the future. Leaving your apartment isn’t a case of clicking the door, watching a loading screen, and appearing on the city streets. Instead, you put on your jacket, walk out the door, and find the massive industrial elevator to take you all the way down, past the boxing gym, shops, and apartments housed in the block. The megabuilding seems almost like a level in itself. During the demo, we’re taken through abandoned factories, into the dam, and through the city streets, both on foot and by car. The attention to detail is impressive, with hundreds of different NPCs milling about, cars cruising by, crime scenes being attended to, and steam hissing up from the sewer grates. On the side of one building, a neon tree juts out, its glowing leaves drifting to the ground. The person playing the demo walks past like ...



from GamesCom https://ift.tt/2PA9WPM

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