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Tuesday, 27 August 2019

Hideo Kojima Says a Linear Death Stranding Just Wasn’t an Option

Source: cogconnected.com --- Monday, August 26, 2019
Kojima Explains Why Death Stranding Is an Open World Title Recently Hideo Kojima took to the stage at GamesCom 2019 to reveal some amazing new footage of Death Stranding, including some gameplay and an introduction to some brand new characters. While at the event in Cologne, Germany he sat down for an interview where he talks about the decision to make Death Stranding an open world title as opposed to a linear one. In an interview with the German website 4Players Hideo Kojima stated he just couldn’t go back to making a linear title with Death Stranding after making the leap into the open world design with Metal Gear Solid V: The Phantom Pain. Here’s what he had to say on the matter, “Well, after experiencing an action game in an open world, you cannot just go back to other things. That’s what I thought. Because of the interactivity. Of course, there are other ways to make a game. A linear game for example. However, I cannot go back after having had the experience of having a large-scale world in a game.” He continued saying, “The problem, however, is the technology. Of course it is technically difficult to create an open world. The player has the greatest possible freedom in an open world. Therefore, you are never really sure what the player will do. In this context, storytelling in an open-world game is the biggest challenge. As there is more and more freedom, it means that the story sometimes gets in the way of a distraction. ...



from GamesCom https://ift.tt/322nlp2

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