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Thursday 28 April 2016

Review – LIMBO (Xbox One)

Source: http://ift.tt/1lqiW3Y --- Thursday, April 28, 2016
Review – LIMBO (Xbox One) Developer: Playdead/ Double Eleven (Vita) Publisher: Microsoft Studios (XBLA) Play Dead (Other Platforms) Platforms: Microsoft Windows, Playstation 4, Xbox One, Playstation 3, Xbox 360, OSX, Linux, Steam OS, Playstation Vita, IOS, Android, OnLive, Wii U Genre: Puzzle, Platformer Since their creation, the legitimacy of video games being considered an art form has been contested over, and over, and over again. In more recent times, the complexity and innovation that these games present to you, the player, have become so advanced and intricate that at this point, refuting the fact that video games are an art form seems uninformed. They most definitely are. And while many games have proved their legitimacy through technical innovation and stories just as deep and intricate as many of cinema’s greatest treasures, one indie game proves this by scaling everything back, giving you a hauntingly beautiful, quick adventure into the unknown: 2010’s LIMBO. Though it was initially launched by indie dev PlayDead in 2010, the most recent port to the Xbox One, and the one that this review is concerned with, was released in December of 2014. The game is a 2D sidescrolling platformer, in which the player controls a boy who wakes up in the middle of a dark field with no information whatsoever. No cutscenes. No explanations. You are expected to just get up and go, figuring out the game’s mechanics as you go along. The player ...



from Microsoft http://ift.tt/1VUqySu

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