Source: twinfinite.net --- Monday, September 10, 2018
If you’ve seen anything Ubisoft has shown of Assassin’s Creed Odyssey, whether it be their 2018 E3 demo, their GamesCom demo or one of the game’s many trailers, you may have noticed that naval combat is back as a full-fledged system for the first time in the series since 2013’s Assassin’s Creed Black Flag. We recently had a chance to speak with Assassin’s Creed Odyssey Game Director, Scott Phillips, at preview event and he told us about how the Odyssey team collaborated with the Skull & Bones team. “Some of our team worked on parts of Skull & Bones [because] within Ubisoft, there’s always a connection,” Phillips said. If you’ve seen Skull & Bones, you know it’s basically an expanded-upon version of the sea traversal and naval combat of Assassin’s Creed Black Flag. While Phillips said the Odyssey team hopes to meet the expectations of those who loved what Black Flag was able to do with a ship, he said Odyssey will be different. “Obviously Black Flag is high bar to meet in that experience, but I think the main thing is that we were a different style because we don’t have cannons and we’re not pirates,” Phillips said. “The focus of the combat tends to be more ramming and a little less on the ranged.” In terms of ranged, rather than shooting cannons, players will be commanding sailors to shoot arrows and throw spears. While this system worked like the cannon shooting in Black Flag (or Skull & Bones for that matter), it’s clear that ...
from GamesCom https://ift.tt/2x1dtOM
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