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Friday, 7 September 2018

Gamescom : Control Impressions and Developer Interview

Source: www.gamespace.com --- Thursday, September 06, 2018
As we begin to wrap up our last few thoughts on convention season it’s almost criminal that we haven’t talked about Remedy’s Control yet. The game which wowed audiences and press alike at E3 found itself squirreled away in a tiny booth backstage both when we visited it at GamesCom 2018. However, if I learned anything from our time with Control it’s that even an inconspicuous little space can hold mind-blowing revelations. When Remedy Entertainment sat us down to show us a little of Control, I did not know what to expect. The team’s previous outing with Quantum Break was a masterful piece of storytelling that ended up feeling a little flat. By the time we finished our with Jesse Faden, the main protagonist, it became clear that Control is not likely to suffer from the same passive problems. Control follows Jesse as she takes on the role of Director of the Federal Bureau of Control. This mysterious organization is wrapped up in all sorts of supernatural oddities that seem to have overrun the Oldest House, their primary base of operations. This is where Remedy dropped us into the thick of things. Taking control of Jesse, players entering the Oldest House will find that Control provides much more player agency than previous titles such as Quantum Break and even Alan Wake. The entire world challenges the player, and what might otherwise be just a cool backdrop reveals real character. Like the structure that dominates Stephen King’s T ...



from GamesCom https://ift.tt/2MbVSJy

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