Source: expansivedlc.com --- Friday, September 07, 2018
Before we started rubbing shoulders with consumers at GamesCom, we were invited to a press event to check out Ubisoft’s brand new IP, Starlink. A full hands-on feature will appear on the site soon, but we also got to chat to the Creative Director of Starlink, Laurent Malville, to ask him about the game and what the future holds. There’s a lot of weapon choices in the game and the ability to mix things up. How do you achieve balance with that as it must be really tricky to keep that flow going throughout? It was actually a super interesting design challenge for us to make sure that all weapons can work together but also the different ship class categories. Fortunately, we have a super talented design team. Which helps. But it’s not just designers but also gameplay programmers and others. We have a super cool and fun design team who are always interacting with one another, playing the game. Somebody is always like ‘Hey, I’ve been playing with those weapons and we should change this.” So we communicate a lot like that. One of the big challenges is that the whole game is playable with the Starter Pack. So you have to account for that. Like you may not have all the different energies and weapons with you. And so we had to balance the game specifically for that. So that having more weapons and more starships and pilots provide you with more gameplay opportunities. But also if you’re playing with the Starter Pack you can achieve pretty ...
from GamesCom https://ift.tt/2oRISza
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